![]() ![]() ![]() However, the standard values are the same for 'left' and 'right'. The 'left' and 'right' designations are used alternately throughout the path The 'n' and 'nw' designations distinguish between tiles which are moved from orthogonally and diagonally in the same way as described in, AnimationWML. The second for ones which would take more. The first image of each key is used for tiles which would take only 1 movement point for the selected unit to move onto footprint_left_nw, footprint_left_n, footprint_right_nw, footprint_right_n: images used to display the path that a unit would take to the tile the cursor is on.xp_bar_scaling : (standard '0.5') The ratio of xp to height used for displaying the xp bar.hp_bar_scaling : (standard '0.6') The ratio of hitpoints to height used for displaying the hp bar.flag_icon_image: (standard 'flags/flag-icon.png') the default flag icon to indicate the side playing in the statusbar (if no custom flag_icon is defined in the tag).By example, this animation has 4 frames of 150ms each. flag_image: (standard 'image/flag'terrain/flag-1.png:150,terrain/flag-2.png:150,terrain/flag-3.png:150,terrain/flag-4.png:150') the default flag animation to mark captured villages (if no custom flag is defined in the tag).unmoved_orb_color: (standard 'brightgreen') target for recoloring the fully-moved orb, also used for half of the disengaged orb.partial_orb_color: (standard 'brightorange') target for recoloring the partially-moved orb, also used for half of the disengaged orb.moved_orb_color: (standard 'red') target for recoloring the moved orb.enemy_orb_color: (standard 'black') target for recoloring the enemy orb, although by default this orb is not shown.ally_orb_color: (standard 'lightblue') target for recoloring the ally orb.If true, overrides 'show_ally_orb' during that ally's turn. ![]() cfg) if true, during allies' turns their units have orbs that show the unmoved/partial/moved status.
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